
The reader is in other words forced to share Atcchan’s seemingly endless stream of consciousness – for better and worse. The insecure and somewhat incompetent protagonist is however an interesting character which, perhaps better than most other characters, genuinely manages to portrait the world through the eyes of a teenager suffering from social anxiety. The latter to a degree which risks causing the reader to grow frustrated (and even permanently annoyed) with Atcchan due to his constant whining and severe worrying. That is despite claiming to have had two best friends Amu and Noelle, of whom only Amu got a goodbye. Atcchan thus becomes determined to reach out to both girls – despite being almost obsessively overwhelmed by anxiety and worries. He reluctantly explains and excuses himself as it turns out that he only managed the courage to say goodbye to one friend before moving. It quickly becomes evident that whilst Atcchan appreciates being back, although temporarily, he did leave the sleepy Japanese town with significant unfinished business. It works decently for the vast majority of images, but does appear somewhat unprofessional or even amateurish in others – though ultimately accomplishes to add a unique touch to the game.

The Way We All Go is an interesting mixture of actual drawings and edited, real-life images like the one above.
